The InfoDump Scene, Part 3.

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The reader needs the info. They need it badly. They need it now. But if we, the writers, put down all the info that the reader needs, it will become an info dump. We *never* use infodumps! Right? Ummm. Well. Never is a long time. This series is an indepth look into alternatives to the dreaded dump. (Stop laughing. This is not a Kaopectate commercial.)

We started off on this series with a partial list of world-building questions my editor for the first Rogue Mage book, BloodRing, wanted answered in the first 50 pages. Last time we talked about using emotion and the character’s reactions to show the reader that the info is important, and to use the info being dumped to develop the character.

Here is a partial list of the editor’s requirements (updated with more) from week one of the series:

How does the world […]

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The InfoDump Scene, part 2.

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Morning everyone!It is 12-12-12.How cool is that!

I was asked a question by Nathan Elberg last time I posted about InfoDumps. He asked: >>But what if the info we’re dumping is part of back-story, previous events that need to be known, but don’t warrant a chapter of history? I’ve had trouble with that. Do we do it as memory flashbacks interrupting action? Someone telling a story? How do we introduce the behavior and deeds of characters who were dead before the novel began (protagonist’s father and grandfather)?<<

It was a great question, and it warrants a full and complete answer. Unfortunately, I can’t give one in one day’s posting because it involves a lot of examples. So I am going to start with a very difficult info-dumpish-scene from the first novel in my own Rogue Mage series, BloodRing. Rogue Mage is an alternate reality post-apocalyptic series, sorta like X-Men meets […]

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Kickstarter, Third and Last Part

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This will be our last post on the Kickstarter project for the Rogue Mage RPG. The previous two posts were mostly about the networking part of the project: how we all met, the pivotal push we got from Mike Pruette, and some of the difficulties — namely, the huge problem of translating the Rogue Mage series, its world, and its magical system into a game, about why it took so long, about how life got in the way, and how we lost one of our writers, Raven Blackwell.

Even with losing some high-priced backers to their own life disasters, we have exceeded our goal of $6,000 and just passed $7,000. We will be able to publish the Rogue Mage RPG, with all the fiction it contains. I believe that we will make it, though there is always the possibility of losing more high-supporting backers. Therefore, I’m keeping true to […]

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Kickstarter part Two

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Last week I posted a form of this, discovered that it was not my week to post, pulled it down, and now have rewritten and reposted it. With changes.

Three weeks ago we started to tell you all about the Kickstarter project for the Rogue Mage RPG. It was mostly the networking part of the project: how we all met, the pivotal push we got from Mike Pruette, and the start of the difficulties — namely, the huge problem of translating the Rogue Mage series, its world, and its magical system into a game. Wow. Difficult!

Today, I’d like to address several things: first, the Middle of the Makings of a Project and Why It Takes So Long. Oy. Four and half years, and we are still not *quite* done. CLOSE! Very close. And the Kickstarter has been very successful so far. The original goal was $6,000. And with 12 […]

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Kickstarter One

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The Beginnings of the Makings of a Project, and How the Networking Began

I talked last month HERE about the Easy Pickings project with CE Murphy (Catie, of course), and my first foray into the world of self-publishing. This month, I want to share the Kickstarter project I am involved in. This post is all about networking, and the way that the relationships we develop in life carry us forward, enriching our plans and experiences in ways we never originally expected.

This project has been a four-and-a-half year networking experience, and I thought it might be interesting to the writers, readers, and gamers out there to see how a project like the Rogue Mage Role-playing Game came to be, from the networking stage to the Kickstarter stage. So, I asked the other members of the project to answer a few questions.

Faith: Mike, give us your 10-second personal […]

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Literary Agents: TOP TEN WAYS to Make or Break that Relationship AFTER you Sign – Part 2 of Number 10

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Sorry this is late. Last night was, once again, super-storm night with mega lightning and thunder and I turned off all important electronics, hence morning delays. I really did try to get it online early!

Last week I started a series of TOP TEN things one can do to mess up the literary agent / writer relationship, and this is part two of number ten, Keep the Agent in the Loop.

Top Ten List as it exists right now:

The agent as Negotiator The Agent as Bad Cop to your Good Cop The Agent at Cons The Agent as Friend (when that is possible) When to Send Prezzies: (cards or gifts and what works and what doesn’t) When to Expect Your Agent to Drop Everything and Return Your Call/Email When the Agent Says No (to a new project after you have signed with and worked with him/her for a while) […]

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Random Thoughts About the Market

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First – Friday will be blog by Diana Pharaoh Francis . She has long been a writer (mostly epic fantasy) but this December she has a dark urban fantasy coming out. Very dark. Very urban. Not a vampire in sight. Totally new and original world. I was asked to blurb the book and got to read it. Let me tell you, it is killer! So watch for Diana’s blog on Friday, and we hope she’ll tell us all about making the switch to a new sub genre! Fingers crossed.

David was talking on Monday about the bad parts of today’s market. I am usually the *glass-half-empty* kind of person. Not that I don’t try to be positive, but our parents’ influence carries so much weight and my dad is not the most positive person in the world. In fact he’s pretty negative… Wait. Wrong blog. (slaps self) Back to David.

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