In a comment to my post last week one of our readers (Thanks Alan!) asked about the level of detail we put into our worldbuilding. The question, I think, was prompted by my description of the details I put into my character development, and in many ways I consider the background work I do for my characters, and the work I do for my worlds to be very similar.
I was trained as a historian — I’ve got the Ph.D, to prove it. And I believe that if my academic background has done nothing else for me, it has at least given me an appreciation of the complexity and richness of the human past and its influence on today’s world. People — characters — are, at least in part, the product of where they come from: their family background, their upbringing, their past experiences. Nations — or kingdoms, if [...]
Continue reading With Worldbuilding, Every Detail Counts