Two years ago, I went to my first ConCarolinas and had the great good fortune to meet several of the MagicalWords.net authors, as well as several fans and MW participants. One group of us in particular really hit it off and agreed to meet up again the next year. At the end of *that* con, as Melanie described, our final gathering resulted in “let’s have a writers’ retreat next year”. Like you do.
Imagine my surprise – all of our surprise, I think – as we started trading emails and beginning to discuss plans, and everyone remained enthusiastic. Along the way, a couple of people had to withdraw from the retreat itself for different reasons, but they stayed active and encouraging in the discussions all the same.
And what a real thrill to learn that Faith would be able to join us, both for some much needed […]
Continue reading Writer’s Retreats — Our Thoughts, Part Two
Thanks to Lyn Nichols for today’s title . . .
I hadn’t planned it this way, but this post serves as a nice follow-up to Chloe Neill’s excellent post yesterday.
I have recently started a new book, the second in my Weremyste Cycle, which will be published by Baen under my own name. And though I am now several chapters into the novel — close to 20,000 words — I have not yet completed an outline of the book.
All of you who have been reading my posts here at MW know that I am a dedicated planner, or at least have been in recent years. I have posted several times about the benefits of outlining a novel, of knowing where a story is going so that we can introduce themes, foreshadow plot points, plant the seeds of the twists and turns that will make our narratives capture the imaginations […]
Continue reading The Plotter Goes Pantsing: The Relationship Between Process and Product
James R. Tuck
Character and Plot. The two things you need to make a book. (Please don’t cite me examples of books that have one but not the other. Those are outliers and not the main thrust of books.) Generally speaking those are the requirements.
Now for most folks, myself included, character is actually pretty easy. They come swaggering up in our heads all badass and near fully fleshed out. The plots? They’re a different story. Plots are tricky little devils and hard to get hold of sometimes.
But that’s because we overthink them.
We do. As writers our brains are moving 90 to nothing and cruising top speed down multiple tracks. We mix our plot up with the following things: Character, Backstory, World-building, Themes, and Motives.
But we don’t need that for the actual plot.
The plot is the skeleton you hang all that meat […]
Continue reading PLOTTING WITH BUNNIES (or whatever other animal you like. Want a hippopotamus? By all means, plot with hippos.)
I have written about point of view many times before. A couple of years ago I did a whole series of posts on it, and one of my “Creative Intersections” posts earlier this year dealt with POV as it related to worldbuilding.
But here I am again writing about POV, and there is a reason for this. During the course of the summer, I attended several conventions, and I also taught a writers’ workshop up in Calgary. And it seemed that at every turn I would bring one writing issue or another back to POV. It happened so often, that I began to rethink one of my own foundational beliefs about writing. I have said for years that I believe character to be the single most important element of successful storytelling. I realize now that this is not quite true. To my mind, the most important element of storytelling is […]
Continue reading On Writing: Solving Writing Problems with Point of View
This week I will begin writing Dead Man’s Reach, the fourth book in the Thieftaker Chronicles. For those of you who are fans of the series, don’t panic. Book three, A Plunder of Souls, is not yet out and won’t be for close to a year. Authors are almost always at least a full book ahead of the publication schedule. On the other hand, if you haven’t yet read book two, Thieves’ Quarry, all I can say is what the hell are you waiting for…?
I spent part of last week outlining the book, and thought that I would return to the subject of outlines and pantsing, since it is something that still comes up quite a bit on this site and also in panels. I know that we talk about there being no single right way to do any of this, and I still believe that. But in this […]
Continue reading On Writing: Outlining Vs. Pantsing Revisited
I have a confession to make: I ***HATE*** dream sequences and drug sequences in my books, movies, and television shows. (You might think that I’m being a bit too forceful, with stars, capital letters, bold, and increased font size. Believe me, I’m not. My goal is to make you understand the depth of my emotion on this topic.)
I get it. Authors want to convey information outside the mainstream of their narrative. They want to show a character’s inner self, her secret motivations, his true core beliefs. They want to demonstrate what happens when a character is plucked from all that is familiar and normative and thrust into a world where none of standard rules apply.
But when I read these scenes, or when I watch them, all I get is a disconnect from the story. All of the creator’s careful worldbuilding, the contract between the author/director and the reader/viewer, […]
Continue reading Dreams, Drugs, and Yawning
James R. Tuck
As a writer and as a human I must admit, I am a bit of an egotist. Occasionally I swerve over to arrogant assdom, but mostly I reel it in and keep it entertaining.
But often, like the slip of the drunk cousin at the church social, my ego shows in my writing for the world to see.
You see, all my stories are set in the same universe, some more obviously than others, but all of them there. I don’t have a name for it, though I’m leaning toward the Spiralverse.
The Spiralverse is a universe built on the concept that major events cause a resonance that splits reality into a new timeline placed on a new earth. They are all interconnected and separate at the same time. Now this isn’t anything new. It’s been done a hundred million ways. Almost every comic book publisher has one shared universe […]
Continue reading CREATING A UNIVERSE (it takes a lot more than seven days)